← All work

Consumer · The Control Group · 2014 · Lead UX Designer / Developer

Instant Checkmate.

Instant Checkmate is a high-traffic, web-based background-check service. As the sole lead designer, I ran the research the company had never done — 100+ user interviews, four personas, card sorts and prototype testing — and turned it into a redesign that lifted conversion over 40% while measurably cutting support calls.

RoleSole lead designer
TeamMe, lead developer, COO
Duration8 months · 2014
Outcome40%+ conversion lift; fewer support calls
Instant Checkmate redesigned search experience

Thousands of users, and no idea who they were.

Instant Checkmate lets anyone search for a person and surface public records — arrest history and other flags. The product had thousands of users and real traffic, but the only lens the company had on those users was analytics. That left a void: who were they, what did they actually want, and what was stopping them from getting it? The team was struggling to find new ways to acquire and retain customers.

I came in as the sole lead designer, working with a lead developer and the COO. The business objective was direct — drive more visitors to purchase a full background report. My goal was the human version of the same thing: make a background check something people could navigate with ease. I owned the research and design end to end, and we agreed up front to judge the work the only honest way — by conversion, measured through A/B testing, and by support-call volume.

40%+
Conversion-rate lift from the redesign, confirmed through phased A/B testing.
100+
User interviews across surveys, contextual inquiries, and think-aloud sessions.
4
Personas built from the research to keep the team anchored on real motivations.

Understanding the problem.

Before designing anything, I needed a high-level picture of who was actually showing up. I partnered with someone on the email-marketing team to send a SurveyMonkey blast to our registered customers, which gave me a first read on demographics and motivations — the kind of context analytics alone could never provide.

Then I went deeper. I put a screener on the site's home page offering a gift card to anyone willing to talk with me. As people signed up, I called them right away and ran a screen-recorded, think-aloud session, walking through their real experience of the product. Between the survey reach and these deep sessions, the work was grounded in 100+ user interviews — enough volume to see patterns, not just anecdotes.

On-site screener used to recruit real users for interviews
A home-page screener recruited willing participants — I called them and recorded the session on the spot.

Personas.

After identifying the trends in user goals and pains, I built four personas to represent the people using the site and their key motivations for wanting a background check. Four people, four reasons — they gave the team a shared, human reference point for every decision that followed.

Affinity diagramming & information architecture.

I transcribed every comment, observation, and idea from the sessions onto sticky notes, then hosted a week-long run of affinity-diagramming sessions to build what we called "the wall." Bringing developers and business leaders in to physically sort user data made the process more democratic — and let people who'd never sat with research build real empathy. From the groupings, I ran a trend analysis that pointed to the key needs and pain points.

To get the structure right, I recruited more live users for a virtual card-sort study. There was bunk data to filter, but the volume produced clear, logical groupings for the existing content — and those became the backbone of the new information architecture.

Information architecture derived from card-sort results
The card sort surfaced the groupings users found most logical, which I used to compile the IA.

Sketch, prototype, test.

Plenty of trees were sacrificed getting this to a state I liked. I sketched ideas alongside the developers and the COO to stay inside development constraints while hitting the points the business needed to land. Then I digitized those sketches into low-fidelity wireframes and prototypes — and prototyped early specifically so I could test with users before committing.

That early testing paid off. Compiling the results into a spreadsheet surfaced bottlenecks I'd never have caught from sketches alone:

  • Users were confused about why surrounding-crime, sex-offender, and financial stats appeared the moment they landed. It stayed (the data was free), but it was worth flagging.
  • Most users wanted to establish trust first — they were curious what already existed about themselves online. That insight drove major changes to the funnel leading up to purchase.
Low-fidelity wireframe of the redesigned experience
Low-fi wireframes and prototypes, tested with users to catch funnel bottlenecks early.

High-fidelity design.

With the structure validated, I added the aesthetic layer to draw attention to the interactions that mattered. Then I ran another round of think-aloud testing, letting users move through the site for their real purpose. A couple of useful signals came back:

  • Some disorientation about what information was being shown and how it connected to the funnel that promised it.
  • Confusion about where and how to navigate between pages — which I remedied with tooltips on the menu and a clear "Next Page" button at the bottom of each screen.
Final high-fidelity Instant Checkmate redesign
The final high-fidelity redesign, with navigation and funnel fixes drawn straight from testing.

Results.

The design proposals were phased in and rigorously A/B tested rather than shipped all at once. The result was a conversion-rate increase of over 40% — which, at this scale, drove a substantial revenue lift for the business. Follow-up user tests confirmed a clear drop in frustration, and the support call center reported a significant decrease in phone calls and negative reviews.

Phasing the changes in and A/B testing each one is what let us prove the lift was the design — not luck.

What I'd do differently.

  • Test on mobile. The remote, on-the-spot nature of my recruiting meant I couldn't test mobile — a real gap, given that a large share of our base was on mobile. That's the first thing I'd fix.
  • Lean harder on affinity diagramming. It's a practice I'll keep reaching for. It made the process democratic and got developers and business leaders physically engaging with user data and building empathy.
  • Trust virtual card sorting — but filter it. My first time running it remotely, there was plenty of bunk data to sort through, but the sheer volume of responses produced the signal I needed to organize the IA.

More earlier work.

Explore the rest of the design-led case studies, or get in touch.